Thursday, October 8, 2009
Jumpman - Tribute
Wednesday, September 30, 2009
iArmy - THE Podcomic
Wednesday, September 23, 2009
PS3 Slim is too hot for teacher
My nephew informed me yesterday that his friend bought a PS3 Slim last week. So I said thats cool does he like it.
He said no it overheated and stopped working.
I was like dizam buddy what happened.
He said that it does not have a fan and when it gets too hot the thermometer tells the system to shut down. And the system did not shut down. His friend tried to return it to both the store and Sony both telling him that they will not take it back because it has water damage.
Editorial:
WTF! Why would Sony cheap out and replace a fan with a thermometer? Because I have an orginal PS3 and that mother gets hotter than a eskimo in
Is anyone else having this problem... Someone better get to the bottom of this.
UPDATE: I was corrected there is a tiny fan (oh well). They should have consulted Tim the Toolman Taylor on this.
Thursday, September 3, 2009
Tuesday, August 18, 2009
cAPPtain iPhone HERE!
Friday, July 31, 2009
My Office - The Cubicle Porch
Wednesday, July 29, 2009
Bill Moggridge | National Design Awards 2009 | Cooper-Hewitt, National Design Museum
All of the winners look like fluff to me except the lifetime achiver found on the link below.
Bill Moggridge National Design Awards 2009 Cooper-Hewitt, National Design Museum
Wednesday, July 8, 2009
The google OS - FINALLY
Permalink
Thursday, June 11, 2009
Wednesday, June 3, 2009
Design is in the New & Notable on iTunes
Monday, May 18, 2009
NEW DESIGN PODCAST
Design - Episode #1
New Podcast
Wednesday, April 15, 2009
Design for the ages
Think about it for a minute when was the last time you saw something that inspired you? When was the last time you saw something that was so well designed or executed that you were like holy crapola?
And you just thought to yourself of your answer but the real answer here is not likely any time in the near past...
The last time you saw something great was when you were a kid and you realized something for the first time. Like oh that's a screwdriver but electric and it works twice as fast and harder than this thing I am using. Like the time you first learned to velcro your shoes and you thought velcro was the greatest invention ever.
It's the first experience that a user has with a new product or idea that is the most critical. If you can get that person to feel like they are the first to discover your product and that it can spark some idea of their own. And it can then be carried into other generations of your product. A recent example of that would be the iPod. The first model was great but every model succeeding the first is pretty much the same thing with a new color.
And there is no time like the present we seem to be at a lul of great ideas right now or at least nothing that has impressed me, not even the iPod.
Design on!!!
New Podcast
Streaking! Episode #1